The Dynasty Warriors games, in spite of their obvious absurdity, typically make a fair attempt at being traditionally accurate. You can, in series custom, flatten 10 men with the push of a single button; but you can likewise attempt– and fail– to save an associate’s life in one specific battle, just to look it up on the internet and find that they actually passed away there on that exact same battlefield in reality.
Dynasty Warriors: Godseekers is a departure from the norm because it carefully follows the exploits of esteemed warrior Zhao Yun as he investigates a creepy cave with his old buddy, Lei Bin, just to awaken an ancient god who offers him the power to influence the minds of others and manage them in battle. This, as far as we’re aware, is not a precise retelling of true real-life occasions, however rather Godseekers’ narrative justification for being a turn-based strategy video game instead of the normal hack-and-slash fare.
Not that such a reason is particularly required; Dynasty Warriors has really trodden similar ground before with Koei Tecmo’s heavyweight technique series, Romance of the Three Kingdoms, though its enormous depth makes it off-putting for numerous. Godseekers, on the other hand, shares a lot more in common with Koei’s more accessible Kessen and Dynasty Tactics series, but it’s been a long period of time because we’ve heard from either of those. So, a return to a slightly less hardcore approach here is more than welcome.
Rather than controlling a single basic and sprinting around ancient China carving up hundreds of armed however horrified peasants– quite an unpleasant job, when you think about it– you instead take control of a number of Generals on a giant square grid. The majority of the Generals go and come as the story progresses, with the focus almost completely put on youth buddies, Zhao Yun and Lei Bin.
Godseekers does a great task of adapting the essential concepts of the mainline Warriors titles. Typically, the series is everything about discovering your character’s moveset so that you understand which attacks are best to utilize when you have an organized line of enemies in front of you; or a whole crowd of them; or you’re dueling with a single opponent General. Regardless of the series’ track record as a button-masher, comprehending the area and range covered by each attack is the essential to higher-level play.
This is echoed in Godseekers, where, instead of fighting opponents individually a la Intelligent Systems’ Fire Emblem series, many of your characters’ offered attacks will cover a number of squares on the grid. It pays to view enemy formations and to make sure your systems are all appropriately placed to harm as numerous enemies as possible based on the area covered by their attacks. Further damage benefits are granted for attacking systems from behind or the side, and the series trademark musou attacks are present, requiring a little time to charge up but ultimately laying waste to a large area.
The genuine star of the show, nevertheless, is the Sync Gauge, which fills up as you deal standard damage to enemies on the field. Once it’s completely charged you can ‘Synchronize’ your systems, which provides you a variety of big benefits. Any units in a set formation with your currently-selected character are enabled to act again if they’ve currently acted in the present turn, giving you a substantial benefit. Second, and more importantly, you can unleash a Synchro Attack, where all your systems within the development go absolutely wild at any enemies in a nine-square location of your picking, while you consistently mash the X button to increase their damage output.
If prepared correctly, you can wipe out half the enemy’s forces in one go, and do enough damage to totally charge the gauge again; don’t be surprised if you find yourself tearing your shirt off and roaring like an ape at the numbers flying from your television.
The idea of gamers really ending up being bought any of the characters or the video game as a whole appears far-fetched
You’ll likewise find yourself getting extremely bored seeing your enemies’ and allies’ turns play out on screen. A helpful fast-forward button has been offered, however the 2nd you press it you’ll immediately misplace what’s happening as enemy units begin amazingly teleporting all over the place. It would’ve been much more useful to have a happy medium in between the fast-forwarded speed and the standard action, so that you can avoid the uninteresting drudge while likewise keeping an eye on the chess-like antics.
Outside of battle, there’s a worrying quantity of dialogue to sift through, and its appeal uses thin extremely quickly. Veteran Dynasty Warriors fans are utilized to the unlimited talk of honour and how super-tough everyone is, so they might actually appreciate the daft supernatural twist on the conventional yarn, however most of it is the same things the series has illustrated many times in the past. Newbies, on the other hand, would likely find themselves utterly confused by the whole thing.
The video game also does little on a mechanical level to endear you to any specific character. The bad discussion is something, but the game’s systems surrounding character enhancement frequently feel superfluous at best. Each character has a huge grid of abilities to be opened as they get experience through fight, but you’ll spend more time trudging your method through the various menus involved than really considering which capabilities you should unlock. Likewise, brand-new weapons can be earned and updated, however the effect of this on your performance feels very little; it’s something you figure you’re expected to keep top of, however you’re never quite sure what impact it actually has.
None of this is helped by the truth that, although Zhao Yun and Lei Bin are a permanent fixture throughout, you’re otherwise dealing with a turning cast of characters. Simply spent all your loan on upgrading Liu Bei’s swords?
Regardless of the occasional peaks of the video game’s battles, the concept of gamers in fact becoming bought any of the characters or the video game as a whole appears far-fetched. Compare this to the Fire Emblem series, where gamers establish personal preferred characters thanks to the snappy discussion and elaborate systems that govern fight capabilities and social interactions in tangible methods. In this context, Godseekers all of a sudden comes up short.
As entertaining as Godseekers can be, you need to question who you might happily suggest it to. It’s not going to attract any new Dynasty Warriors fans, nor will it please fans of the primary video games, effectively making any prospective players a specific niche within a specific niche. The appeal of having the ability to play the Vita version on the go is fantastic, but even then you’ve likewise got access to the similarity XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly similar titles that are simpler to suggest.
Therefore, any recommendation that you ought to get Godseekers comes with major cautions. If you truly like Dynasty Warriors and you’re jonesing for a brand-new strategy game to get into after tiring all the other fantastic ones readily available, it’s worth a look. But that’s hardly enough of a recommendation in a technique genre full of far much better crafted video games, is it.
The game likewise does little on a mechanical level to endear you towards any specific character. The poor discussion is one thing, however the game’s systems surrounding character improvement often feel unnecessary at best. Despite the periodic high points of the video game’s battles, the idea of players really becoming invested in any of the characters or the game as a whole appears improbable. It’s not going to draw in any new Dynasty Warriors fans, nor will it please fans of the main games, successfully making any prospective players a niche within a specific niche. If you actually like Dynasty Warriors and you’re jonesing for a new method video game to get into after exhausting all the other fantastic ones readily available, it’s worth an appearance.